Retro Game Mechanics Explained

@RGMechEx - 68 本の動画

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最近の動画

How Super Mario Bros. 2 Builds Levels 1:39:13

How Super Mario Bros. 2 Builds Levels

Clearing World 1 of Mario 2 Without Defeating A Single Boss 24:36

Clearing World 1 of Mario 2 Without Defeating A Single Boss

Why were Inky and Sue's AI not updated for Ms. Pac-Man? 15:10

Why were Inky and Sue's AI not updated for Ms. Pac-Man?

Random Elements of Ms. Pac-Man 20:59

Random Elements of Ms. Pac-Man

Why Stomping Wigglers Glitches Super Mario World 20:48

Why Stomping Wigglers Glitches Super Mario World

Bugs & Glitches of High-Level NES Tetris 53:21

Bugs & Glitches of High-Level NES Tetris

Reverse Engineering Game Code from the Neutral Zone 40:59

Reverse Engineering Game Code from the Neutral Zone

SMB3 Roulette & Card Matching Games Explained 20:02

SMB3 Roulette & Card Matching Games Explained

Launching Memberships 14:15

Launching Memberships

The Arcade Game that Crashes Itself for Anti-Piracy Reasons 29:57

The Arcade Game that Crashes Itself for Anti-Piracy Reasons

How Frightened Ghosts Decide Where to Go 29:47

How Frightened Ghosts Decide Where to Go

Using Lakitu's Cloud to Defeat Bowser Quickly 1:12:55

Using Lakitu's Cloud to Defeat Bowser Quickly

The SPC700 DSP Pipeline Explained - SPC700 Series pt. 4 17:05

The SPC700 DSP Pipeline Explained - SPC700 Series pt. 4

More Super Mario Bros. Mechanics Explained 25:26

More Super Mario Bros. Mechanics Explained

Super Mario Bros. Glitch Levels Explained 29:52

Super Mario Bros. Glitch Levels Explained

Exploring Glitch Level Pointers In Super Mario Bros. 15:19

Exploring Glitch Level Pointers In Super Mario Bros.

Access Glitch Worlds in Super Mario Bros. via NES Tennis 13:06

Access Glitch Worlds in Super Mario Bros. via NES Tennis

BRR Samples Explained - SPC700 Series pt. 3 28:54

BRR Samples Explained - SPC700 Series pt. 3

Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained 34:25

Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained

More Level End Glitches in Super Mario World 28:15

More Level End Glitches in Super Mario World

SPC700 Instruction Set - SPC700 Series pt. 2 23:17

SPC700 Instruction Set - SPC700 Series pt. 2

Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05 14:28

Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05

SNES Audio System Overview - SPC700 Series pt. 1 13:13

SNES Audio System Overview - SPC700 Series pt. 1

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television 38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

Hardware Registers - Super Nintendo Entertainment System Features Pt. 11 24:09

Hardware Registers - Super Nintendo Entertainment System Features Pt. 11

Atari's Quadrascan Explained 20:57

Atari's Quadrascan Explained

5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04 8:48

5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04

Data Redundancy Errors Explained 22:42

Data Redundancy Errors Explained

NES Background Parallax Explained - Audiovisual Effects Pt. 03 8:45

NES Background Parallax Explained - Audiovisual Effects Pt. 03

Channel Trailer 1:43

Channel Trailer

Pokémon Sprite Decompression Done By Hand 4:33:26

Pokémon Sprite Decompression Done By Hand

Pokémon Sprite Decompression Explained 34:04

Pokémon Sprite Decompression Explained

Fixing Glitch Pokémon Sprites 14:17

Fixing Glitch Pokémon Sprites

MissingNo.'s Glitchy Appearance Explained 21:20

MissingNo.'s Glitchy Appearance Explained

Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c 6:55

Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c

SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10 15:06

SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10

Q&A Session #2 25:21

Q&A Session #2

Q&A Session #1 22:43

Q&A Session #1

Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02 7:22

Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02

Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b 10:17

Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b

100,000 Subscriber Milestone 2:35

100,000 Subscriber Milestone

Memory Mapping - Super Nintendo Entertainment System Features Pt. 09 21:57

Memory Mapping - Super Nintendo Entertainment System Features Pt. 09

EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01 8:54

EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01

Pac-Man Ghost AI Explained 19:34

Pac-Man Ghost AI Explained

Pikachu's Cry in Pokémon Yellow Explained 21:14

Pikachu's Cry in Pokémon Yellow Explained

Color Math - Super Nintendo Entertainment System Features Pt. 03b 12:57

Color Math - Super Nintendo Entertainment System Features Pt. 03b

Super Mario Bros. 3 - Extended 1up Sound 15:13

Super Mario Bros. 3 - Extended 1up Sound

Controllers - Super Nintendo Entertainment System Features Pt. 08 23:58

Controllers - Super Nintendo Entertainment System Features Pt. 08

All 151 Generation I Pokémon Cries Visualized 17:23

All 151 Generation I Pokémon Cries Visualized

Generation I Pokémon Cries Explained 19:15

Generation I Pokémon Cries Explained

Importing Game Data into After Effects - How It's Done Pt. 01 9:22

Importing Game Data into After Effects - How It's Done Pt. 01

DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07 15:53

DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07

Super Mario Land 2 - Memory Exploration 12:02

Super Mario Land 2 - Memory Exploration

Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06 16:16

Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06

Level End Glitches in Super Mario World 24:06

Level End Glitches in Super Mario World

SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05 18:08

SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05

Pac-Man Kill Screen Explained 11:32

Pac-Man Kill Screen Explained

Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b 3:32

Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b

SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04 8:35

SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04

The Game Genie Explained 8:46

The Game Genie Explained

Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03 6:56

Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03

The Stack: Last in, First out 10:58

The Stack: Last in, First out

Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b 2:01

Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b

The Nintendo Entertainment System's Loading Seam 5:31

The Nintendo Entertainment System's Loading Seam

Objects - Super Nintendo Entertainment System Features Pt. 02 5:56

Objects - Super Nintendo Entertainment System Features Pt. 02

Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01 6:02

Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01

Super Mario Bros. 3 - Wrong Warp 10:07

Super Mario Bros. 3 - Wrong Warp

Super Mario World - Random Number Generation 14:05

Super Mario World - Random Number Generation

動画

How Super Mario Bros. 2 Builds Levels 1:39:13

How Super Mario Bros. 2 Builds Levels

12万 回視聴 - 6 日前

Clearing World 1 of Mario 2 Without Defeating A Single Boss 24:36

Clearing World 1 of Mario 2 Without Defeating A Single Boss

8.5万 回視聴 - 3 か月前

Why were Inky and Sue's AI not updated for Ms. Pac-Man? 15:10

Why were Inky and Sue's AI not updated for Ms. Pac-Man?

9.5万 回視聴 - 6 か月前

Random Elements of Ms. Pac-Man 20:59

Random Elements of Ms. Pac-Man

10万 回視聴 - 9 か月前

Why Stomping Wigglers Glitches Super Mario World 20:48

Why Stomping Wigglers Glitches Super Mario World

54万 回視聴 - 1 年前

Bugs & Glitches of High-Level NES Tetris 53:21

Bugs & Glitches of High-Level NES Tetris

28万 回視聴 - 1 年前

Reverse Engineering Game Code from the Neutral Zone 40:59

Reverse Engineering Game Code from the Neutral Zone

77万 回視聴 - 1 年前

SMB3 Roulette & Card Matching Games Explained 20:02

SMB3 Roulette & Card Matching Games Explained

42万 回視聴 - 1 年前

Launching Memberships 14:15

Launching Memberships

1.2万 回視聴 - 1 年前

The Arcade Game that Crashes Itself for Anti-Piracy Reasons 29:57

The Arcade Game that Crashes Itself for Anti-Piracy Reasons

39万 回視聴 - 1 年前

How Frightened Ghosts Decide Where to Go 29:47

How Frightened Ghosts Decide Where to Go

28万 回視聴 - 1 年前

Using Lakitu's Cloud to Defeat Bowser Quickly 1:12:55

Using Lakitu's Cloud to Defeat Bowser Quickly

39万 回視聴 - 2 年前